For example: from Silver league to Gold. The system constantly evaluates a team or player's performance given the difficulty of opponents and will move teams that belong in another league. I or my team obviously belong in another league. Why haven't I been moved? In order to place teams as fairly as possible, the placement system does not move teams until it is sure how high or how low they will land.
This may result in unusually high or low-performing teams waiting several games until they are moved. Are matches ever made between different leagues? For example: a Gold league player playing against a Silver league player in a rated match. Yes, you may be matched up against players from different leagues to test your skill. So be on your guard and play your best in every match. The Bonus Pool is an accumulation of points that every player receives whether they're online and playing or not.
They're essentially used as a means to help give a player a catch-up boost if they haven't played in a while. The pool does have a cap, but it increases slowly until the end of a season.
When you achieve victory against another player, you are awarded a certain number of points. The Bonus Pool points will match the number of points you received for winning. For example: If you were to have a Bonus Pool of 30 and you win a match that would normally give you 10 points, points will then be pulled from your Bonus Pool to match those 10 points and you'll be awarded 20 points for winning that game. Your bonus pool will then sit at Is it possible to earn more bonus points than other players by either playing more or less than usual?
Are 2v2 ranks counted individually or in pairs? Every pair is ranked individually. Of course, only after finishing the 10 placement matches.
How are ratings calculated for 2v2? Is it an average of the two players or cumulative? Each pairing of players for arranged 2v2 matches carries its own rating. If you participate in 2v2 random, you would have your own individual ranking. Matches that include 2v2 random players average the rating of the two players and compare it to their opponents rating.
Silentdeath wrote Sidonais wrote Starcraftnp wrote Nesis wrote Jher wrote Jame wrote Unreal wrote Kagegb wrote Sundeth wrote Page 1. Rate it! Great Good Okay Poor. Note that this chart reflects the Wings of Liberty ladder, and no such chart has been published for Heart of the Swarm, where the league populations, bonus pool accrual rate, and season length are different. You earn or lose points by winning or losing matches, respectively.
To simplify how it works in practice [11] :. As of Patch 2. When a game is lost, points are subtracted from the bonus pool of the player. The Bonus Pool is the sum of all "bonus points" a player can get, which are added to the rating points a player earns after a victory or, in the case of a defeat, points are deducted from the bonus pool rather than the player's ladder points. The Bonus Pool serves two purposes: to encourage players to play games so their points are always trending upward, and as a global decay mechanism since all players have equal access to the same amount of Bonus Pool.
Players receive Bonus Pool points at a set rate per league. Before Season 3, all players received points at the Master league original rate. Season 3 introduced a separate accrual rate for leagues below Master. A player joining StarCraft freshly after the start of a season instantly receives the Bonus Pool as if he started at day 1 of the Season. This change was made in Patch 1.
Bonus pool accrual rates have been tuned for team matchmaking modes to make them more competitive: [4]. This rating decides which opponents a player will meet, and tries to quantify their skill level. Each play-season the visible points will be reset, while the skill rating, MMR, stays intact.
Since Patch 3. There also is a value " sigma " that measures how uncertain the system is of a player's MMR. This is usually high if a player has not played many games recently, or if they are on a winning or losing streak. Sigma is used to calculate how wide a player's search range should be, and by extension how much their MMR will change as a result of playing rating-distant opponents i.
In Patch 3. MMR is now visible for players, each ladder league below Grandmaster is split into three tiers, and the post-game screen now shows specific information about a player's current skill rating, how close they are to the next tier, and the upper and lower limits of their current ladder tier.
The MMR boundaries are based on a prior distribution from the previous season, and during each season roll, the values are recalculated for the upcoming season. In Heart of the Swarm, if a player did not play any matches for an extended period of time, their MMR would decay, or automatically decrease.
The details of the system are unknown, but it appears to be a linear decay, [17] and Blizzard has confirmed that decay begins after 2 weeks of inactivity, and decay stops after 4 weeks of inactivity. If a Seasonal Placement Match was not played last season, then MMR and uncertainty are both reset to their default values and the system effectively "forgets" about that player. Blizzard Entertainment. You will have to play a couple of games to evaluate your level and then you will be put in a league that fits you best.
Each league will also have a lot of subdivisions. After a period of time your skill level will be reevaluated and you will either go to a higher league or a lower one. Gold, Silver, Bronze Leagues. Heart of the Swarm League Percentages. Patch 1. Season 3 Lock Incoming. StarCraft II Patch 1. Master League for 2v2, 3v3 and 4v4. Destructoid Interview. Blizzcon Wrap-Up. StarCraft II. Activision Blizzard in English. Players will be invited to the "Pro League" using the same methods that determine current promotions between leagues.
This league will not be divided by divisions and will have a set number of participants each ladder season. For the best players, this will be where they can see exactly how they compare to the other top competitors.
However, for now we've adjusted the search methods for players in Copper and Platinum leagues so you should be matched up with players more closely to your skill level. In my own experience I have found that not having to worry about which division I am in has made the competitive experience more fun.
I like knowing that I have been placed in an appropriate skill bracket and have a "Top " feel by being in my Platinum league, rather than worrying about being only "Top XXXXX" on Battle.
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